Class_name = "CBatchBallistics"
object_name = "NPC_SHELL_GER_37_CV"

//37    Flak 36 

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoYac.mgm",false
visualradius=5
SoundScript=""
ImageAttrs="IA_NOMINPIXELS","IA_NOROTINTERPOLATION","IA_NOCLIP"

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=1,770,	46,2106,	37,5264,	0,8422
Armor=500,638,	35,1446,	28,3616,	0,5786 //          500-35,  .  770 /
Armor=1000,519,	26,958,		21,2394,	0,3831
Armor=3000,253,	9,228,		7,569,		0,910

//              (37  ,    1936-1945)

Gage=37					//
DefaultStartSpeed=762	//        ()
MaxDistance=3000		// ,    
Mass=0.685				// 
Mkr=0.9					//  ,     Cx   M=1,        
Mmax=3.0				//  ,     Cx,   M=1,        
Cx_0=0.27				// -   (M <= Mkr),        
Cx_max=0.5				// -   (M = 1),        
Cx_1=0.29				// -   (M >= Mmax),        
R=0.0185				// 
LiveTime=8				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 2.04	//  
MaxRedirections = 3		// - 
RedirectedLifeTime = 2.5	//    
//InjectionDepth=1.0	//             (  )
CavityDelay=0.0015		// ,   InjectionDepth,         (  ;  1  500 )
MinInjectionDepth=0.2	// ,      ,     .  -      (    ).
BeamStopDistance = 0.05	// ,         "^",      ""
NetworkDecals=true		//true -          

debug=false

//"Explosion file",DecalImageID,DecalCellID,DecalSize,DecalNoPenetrationImageID,DecalNoPenetrationCellID,DecalNoPenetrationSize
HitDummy="LuaScripts/WorldObjects/Explosions/CavityShells/HE_037mm_685g_13g_internal.txt"	//       
HitMisc="LuaScripts/WorldObjects/Explosions/CavityShells/HE_037mm_685g_13g_object.txt",1,1,0.085
HitWater="LuaScripts/WorldObjects/Explosions/CavityShells/HE_037mm_685g_13g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/CavityShells/HE_037mm_685g_13g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_armour.txt",1,2,0.113,1,3,0.113
HitBuilding="LuaScripts/WorldObjects/Explosions/CavityShells/HE_037mm_685g_13g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/CavityShells/HE_037mm_685g_13g_object.txt",1,0,0.113
HitForest="LuaScripts/WorldObjects/Explosions/CavityShells/HE_037mm_685g_13g_object.txt"

//"Effect file",DecalImageID,DecalCellID,DecalSize,SpawnOnlyIfRicochet
HitDummyEffect=""
HitMiscEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_misc.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_ground.txt"
HitArmorEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_armour.txt",1,15,0.105,FALSE
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_building.txt"
HitMetalEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_armour.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_building.txt"

shellType = 1
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 